Having a meta moment, fanfic edition
Friday, November 9th, 2012 03:35 pmSo some things I've been thinking about since I posted my fanfic the other day: the logic of how the Minecraft world works in the context of a story, and how these things affect the story (or in my case, how the story changes the way the world works). How do you handle these things? For example, there was some nice discussion in the comments of my fic about how perma-death could be applied to a story, or even how a map reset could be integrated, which was great, but not something I'll likely explore in that particular story. So let's talk about those things here instead, just because I'm interested to see other interpretations of Minecraft game mechanics.
Some of the things you may consider include: How is death treated and of how much consequence is it; how do you factor in separate events like UHC which may have different consequences than a normal Minecraft setting; how do you factor in the guys' real lives, where applicable (which is another thing I've been avoiding in my fic, since in game Guude is very much affected by his real life of raising a child, as it limits his availability and energy, though there's no neat way to explain that in the context of what I'm writing, even though the limited energy part is very relevant to his character); and do these things shape how you tell the story, or if not, how might you change them to suit the story you want to tell?
Some of the things you may consider include: How is death treated and of how much consequence is it; how do you factor in separate events like UHC which may have different consequences than a normal Minecraft setting; how do you factor in the guys' real lives, where applicable (which is another thing I've been avoiding in my fic, since in game Guude is very much affected by his real life of raising a child, as it limits his availability and energy, though there's no neat way to explain that in the context of what I'm writing, even though the limited energy part is very relevant to his character); and do these things shape how you tell the story, or if not, how might you change them to suit the story you want to tell?
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Date: Friday, November 9th, 2012 10:38 pm (UTC)no subject
Date: Friday, November 9th, 2012 10:51 pm (UTC)Minecraft physics, too, is something that would be difficult to work into how fanfics turn out. These are reasons I feel the best fanfics are the vague sorts that don't expand on those (but I do like to see how people interpret these things differently too, I'm so wishy washy oops)
I guess in the end, if you can pick a single consistent way that things work into your story, I don't think there's really a wrong way to do it, haha
/wall of text ramble ramble sorry
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Date: Friday, November 9th, 2012 11:30 pm (UTC)I could also see "IRL" issues perhaps being another "virtual reality" game they play (along with any other gaming things they play together), with the Mindcrack Minecraft server being the "real" world. That way if something happened at Minecon, for instance, that has repercussiosn in Mindcrack I could make it work somehow without totally ruining things...
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Date: Friday, November 9th, 2012 11:32 pm (UTC)The way I'm writing is the latter and I've gone for a slightly more realistic version because I wanted to write about revenge and death threats and if there were people coming back from the dead then it wouldn't really have much weight. I don't have the recording things and as for other games. it's a bit iffy. I'm not going to delve into it too much though that moment from UHC where Zisteau and Guude fought will be briefly mentioned as something along the lines of a friendly match that got a little too serious to the point where Guude came close to accidently killing Zisteau but of course didn't manage it. I imagine there were friendly fights held in the arena, the sand floor perhaps replaced by dirt and trees to give them terrain to fight around.
Minecraft physics is another fun one to translate. Obviously, there are issues with the Lens floating in mid air. In my head, it's powered by an immense amount of coal and redstone, and it's entirely possible that while it floats in the sky, each ring spins very slowly in a different direction to the one below, probably with a soft humming noise. The issue with floating trees? I pretend the trees are normal and they fall over after enough whacks with an axe >_>
The mobs are interesting. In UHC everyone is terrified of mobs they would normally have no issue with. I wanted to echo that since the guys in my story have only one life. When Endermen were first introduced they were supposed to be the most terrifying things in the game and combining that idea with the fact they do a terrible amount of damage and can come out of nowhere, I tried my best to make the Enderman in my story utterly terrifying and I hope I got that across.
Wow I'm just rambling on XD
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Date: Friday, November 9th, 2012 11:47 pm (UTC)no subject
Date: Friday, November 9th, 2012 11:49 pm (UTC)no subject
Date: Saturday, November 10th, 2012 12:05 am (UTC)That's interesting about the "transfer" idea. It seems like a lot of people want to give death more weight beyond the in game consequences, where the worse that happens is potentially losing your items or respawning in an inconvenient place, and I'm especially interested in how people do that. After I'm done with my Guude and Beef story I want to do something closer to how the game works, with respawn on so things like "death warping" are possible. But I haven't decided if there should be more of a consequence to being killed, or what it should be.
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Date: Saturday, November 10th, 2012 12:21 am (UTC)no subject
Date: Saturday, November 10th, 2012 12:42 am (UTC)Oh, yeah, the recording factor. I didn't even think of that one. Then there's also possible feedback from the viewers and how much they react to that. I'm also mostly sticking to them "living in a deserted world," though I think someone did have a fic where the characters were recording, but the audience response is never seen. Still, that's something to consider when the guys often find out what each other is up to by watching each other's videos.
I like your interpretation of Zisteau's Lens. I imagine it just floating just by magic, or possibly in orbit (though orbit implies the world is round and operates like a normal planet, and all of a sudden you have complicated astronomy problems to work out, so maybe not that after all).
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Date: Saturday, November 10th, 2012 12:44 am (UTC)I have a vague idea that there's some sort of high tech/magic involved in creating and manipulating the worlds, and allowing travel between them. The guys choose to live in these worlds and broadcast to people elsewhere as their job.
I don't know what the actual metagame is though. Perhaps there is no going back once you step in, so Mindcrack becomes their homeworld. Perhaps it works like Myst. Perhaps Mojang is an all-powerful megacorp somewhere on the outside. Who knows? :D
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Date: Saturday, November 10th, 2012 12:49 am (UTC)I really do like the realistic approach you take in your story, too, it's different, in a good way *nod nod*
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Date: Saturday, November 10th, 2012 12:56 am (UTC)no subject
Date: Saturday, November 10th, 2012 01:32 am (UTC)Oh, and I've had the image of Genny's RV driving back and forth, shuttling him between Hermitcraft and Mindcrack. If Arkas ever finishes his mothership, perhaps it will take off too.
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Date: Saturday, November 10th, 2012 02:32 am (UTC)no subject
Date: Saturday, November 10th, 2012 02:33 am (UTC)Thanks :D I try to make it Minecraft yet real, as strange as that idea is XD Depending on what future ideas I have, I'll probably vary the sliding scale of realism vs minecraftism.
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Date: Saturday, November 10th, 2012 02:35 am (UTC)no subject
Date: Saturday, November 10th, 2012 01:54 pm (UTC)no subject
Date: Saturday, November 10th, 2012 02:04 pm (UTC)no subject
Date: Saturday, November 10th, 2012 02:04 pm (UTC)