Isi's Mindcrack Mod Adventures, Part 6
Saturday, September 22nd, 2012 02:11 pmPreviously on Isi's Mindcrack Mod Adventures:

These guys are still hanging out, but time for some more exploring.
I followed a coastline off the top of the map just to see what else there was. I figured as long as I followed the shore, I could find my way back pretty easily. The first thing of interest was some cheaty sand.

Floating chunks of sand, floating chunks of sand!
Then I found someone new!

The Jims! And that's not all!

The mod creator himself, Mr. SBK, looking away and not giving me a good picture.
I retrace my path back to my holding pit.

Actually, this is a pretty good haul. Let's go ahead and take them through the Cheaty Swamp and go back home now. With so many trips through the swamp by now, I'm getting pretty good at it. I even manage to give the spare Just Deft the slip somewhere along the way.


And here's my updated mosh pit. Let's see, when we brought MC back, we completed the Cobble Haters set, we and we got Single Malt Scotch with Zisteau, that's two more for the Bingo card. Still need a Pause to round off Team Canada, and we've only got half of Team Nancy Drew. We still have a ways to go.
There's a little bit incomplete on the south west edge of my map, so that's where I head next. On the way there, I find something peculiar.

Etho? What are you doing with your head in the tree?

And oh look, there's a second SBK here too. Now to get you guys back. Trying to free Etho was a bit troubling. There's no way to do it without accidentally hitting him. Now let's head in an eastward direction through the Forest of Injustice...

Guys? Seriously, you're smarter than the trees. Now let's go before we get creeper bombed or something.
I get them back home, but next time I have to lead people through that area, I'll use the river. It may be a bit longer and slower than walking on land, but I've found that water travel is a lot easier and safer for these guys.

I head back to the incomplete portion of the map, and, hello!

There's actually quite a few BdoubleOs in this area. I immediately start calling it BdoubleO Country. There's enough milling about that I don't bother holing one in. I'll be able to grab one when I'm ready to leave.

Sure enough, there is more to find in the area. Notice in the corner there's another The Jims. But I'm a bit worried why he's so high up...

(taken with OptiFine zoom)
...Yep, he had to be way up on a steep hill in a jungle tree. This should be fun.

Rather than have a repeat of the "Mhykol, king of the jungle" incident, I try a new approach. I'll put down some water and we'll water slide down.

It was surprisingly effective! And now we have a nice artificial waterfall that I'm going to leave there.

I take him back to BdoubleO Country where I'll keep him for now. And a Bdubs decided to conveniently visit as well, because he's such a nice, helpful guy like that. This is actually on the very edge of the map, so the further exploring I want to do will be uncharted.
Next time: the best kind of getting lost.

These guys are still hanging out, but time for some more exploring.
I followed a coastline off the top of the map just to see what else there was. I figured as long as I followed the shore, I could find my way back pretty easily. The first thing of interest was some cheaty sand.

Floating chunks of sand, floating chunks of sand!
Then I found someone new!

The Jims! And that's not all!

The mod creator himself, Mr. SBK, looking away and not giving me a good picture.
I retrace my path back to my holding pit.

Actually, this is a pretty good haul. Let's go ahead and take them through the Cheaty Swamp and go back home now. With so many trips through the swamp by now, I'm getting pretty good at it. I even manage to give the spare Just Deft the slip somewhere along the way.


And here's my updated mosh pit. Let's see, when we brought MC back, we completed the Cobble Haters set, we and we got Single Malt Scotch with Zisteau, that's two more for the Bingo card. Still need a Pause to round off Team Canada, and we've only got half of Team Nancy Drew. We still have a ways to go.
There's a little bit incomplete on the south west edge of my map, so that's where I head next. On the way there, I find something peculiar.

Etho? What are you doing with your head in the tree?

And oh look, there's a second SBK here too. Now to get you guys back. Trying to free Etho was a bit troubling. There's no way to do it without accidentally hitting him. Now let's head in an eastward direction through the Forest of Injustice...

Guys? Seriously, you're smarter than the trees. Now let's go before we get creeper bombed or something.
I get them back home, but next time I have to lead people through that area, I'll use the river. It may be a bit longer and slower than walking on land, but I've found that water travel is a lot easier and safer for these guys.

I head back to the incomplete portion of the map, and, hello!

There's actually quite a few BdoubleOs in this area. I immediately start calling it BdoubleO Country. There's enough milling about that I don't bother holing one in. I'll be able to grab one when I'm ready to leave.

Sure enough, there is more to find in the area. Notice in the corner there's another The Jims. But I'm a bit worried why he's so high up...

(taken with OptiFine zoom)
...Yep, he had to be way up on a steep hill in a jungle tree. This should be fun.

Rather than have a repeat of the "Mhykol, king of the jungle" incident, I try a new approach. I'll put down some water and we'll water slide down.

It was surprisingly effective! And now we have a nice artificial waterfall that I'm going to leave there.

I take him back to BdoubleO Country where I'll keep him for now. And a Bdubs decided to conveniently visit as well, because he's such a nice, helpful guy like that. This is actually on the very edge of the map, so the further exploring I want to do will be uncharted.
Next time: the best kind of getting lost.